Kantai 6, Shirobako 18, Lie in April 17, Saekano 5

The 6th Destroyer Group makes curry.
The 6th Destroyer Group makes curry.

Kantai Collection 6, a silly filler episode about a curry contest, didn’t bug me too much. Since there’s a, er, fleet of characters to deal with it’s nice to see how they react to each other. The trouble is, apart from people Kongou, who is not only taller but dresses differently than the others in their schoolgirl/military uniforms, I can’t tell most of them apart yet, much less remember who is in which squad, and then there was the reorganization last week. This week we get more different group as we follow the 6th Destroyer Group in their brave quest to make the best curry on the base. I’m embarrassed to tell you how long it took before I realized I wasn’t watching Mobile Unit Three or whatever they’re called these days. As for the curry contest, the usual for this sort of show, though it did make me hungry for curry. Too bad about this diet … My favorite bit was Hibiki wearing that repaired pot on her head; it reminded me of Chino and Tippy. And one of the others makes cute noises sometimes.

First day of dubbing.
First day of dubbing.

Not much to say about Shirobako 18, but one thing I’m beginning to appreciate is how they not only give us the details of making a professional anime, but they show the human side as well. Sounds obvious, but it means we get scenes like the first dubbing session, the ritual of introducing everyone and giving little speeches, and, for added fun, working with the nervous newbie who’s playing the lead but is too wound up to get her lines out the way she did in audition (though you’d figure she’d be even more nervous for that). And we get to share in Aoi’s pleasure when the newbie gets it right.

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Elsewhere we have crises, of course, people not following through with their jobs, convincing an old drunk guy to do a job, and a trio of problems which hit Aoi all at once. I hate it when I get blindsided with new problems when I’m trying to deal with one already, so I admire Aoi’s reaction–brief panic, getting a hold of herself, dealing with the small problems quickly so she can concentrate on the big one. Which leads me to a final thing I like: they make a good story out of what is essentially a business project. Some people screw up, others step in, completely routine, and they make good drama out of it. Which explains why, when Erika appeared, I went “Yesss!” What other show could do that simply by having a character return from personal leave?

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The big statement in Your Lie in April 17 seems to be that there’s scary stuff out there and while you might not want to deal with it, eventually you’ll have to. First we got Kaori FINALLY telling Kousei that she might be dying, and that naturally puts him in such a funk that he once again can’t visit the hospital. Well, I can understand his problem. What DO you say after a revelation like that? Ryouta finally drags him to the hospital. We also have Tsubaki, who’s at least honest with herself now to admit she’s in love, but can’t come to grips with the fact that he’s leaving, to the point of following him after graduation. Nao’s trying to talk her through that.

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Finally, Nagi has a big scary festival performance coming up, and this time it’s Kousei and Hiroko doing the pep-talk. What Nagi REALLY ought to be scared of is what’s going to happen when her brother sees her coming on stage with Kousei. Well, good thing all these troubled people have friends. And let’s not forget about Kaori. The episode sort of did, even though Kousei’s helping Nagi for Kaori’s listening pleasure. It’s almost as if the show can’t face the impending tragedy, either.

Utaha writes a dating sim.
Utaha writes a dating sim.

Saekano 5’s best moments come in the first half when all the main characters are together. Eriri is trying to get a rise out of Megumi for her character designs while , in the back of the room, Utaha seems constipated over the story, and the snarky lines fly. Even Tomoya gets in a good one now and then. Then we get a nice encapsulation of the game’s bizarre story, draft one. It’s not exactly downhill after that, but the endless script-fiddling scenes don’t have as much going for them, though I’m glad to see Tomoya isn’t coasting on this project. The “date” scene isn’t livened up by Tomoya’s realization that the mall opening is like Comiket, because it’s too different from the first half, and we’re waiting for him to have the inevitable revelation of how to fix the script. Though the glasses scene was indeed very sweet.

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