Saekano Flat 4 has Utaha’s expected rage over Tomoya’s rejection of both her endings, and then tears. What I liked about it is that Tomoya doesn’t back down. He has solid, clear reasons why her stories won’t work–they’re too wordy, novelistic, and because he’s so obsessed about the game, he’s not about to let the scripts slide. Once Utaha settles down she accepts this and they work together to improve both her scripts, now routes, and even add a happy route because Tomoya doesn’t want the characters to suffer.
In doing so, Tomoya, at least in Utaha’s eyes, becomes a full creative partner and not simply the gopher with a dream. Naturally these scenes are sexy and the final talk when it’s done, post-coital, Utaha’s lack of clothing (which only freaks Tomoya out once) helping to that effect. Some odd business at the end, where Utaha seems to be giving Megumi the green light to move on Tomoya, then Megumi actually playing her game character, which, in spite of the dreamy school festival bonfire atmosphere, felt out of place. Megumi’s never seemed to consider Tomoya a love interest. Next week we’ll probably move on to Eriri and the writer’s block they’ve been trying too hard to set up.
I’ve about lost my patience with Hinako Note–did I say that last week? This week it was Hinako screwing up at dance rehearsal and crashing into Yua every time, and she practices more and maybe gets better. This damn festival is only a week away but she doesn’t even know her lines yet. Then there are dithering scenes where she and other characters all imitate animals, with fanservice included. I’m a little curious about how the play will turn out, but if the show doesn’t show signs of life in the story, or get less dull in the cute scenes, it’ll be time to drop it.
Re:Creators 5 only gets interesting in the final minute. I had wondered during the cabinet meeting “Why is Souta even there? How is he involved?” Turns out he was thinking the same thing, and then we get a minute of realization, with scans and flashbacks thrown in, to military-arms girl’s probable origin, and a pig-tailed girl he apparently knew. But the show leaves it at that for now. Now I wonder if he’ll rush to his fictional buddies, or maybe calm-voiced investigator Kikuchihara, with the news, or if he’ll go off on his own to find out. Right now, with us knowing so little about him, it could go either way. Elsewhere, the government finally noticed all these strange people flying around (the giant mecha was a giveaway) and rather clumsily brings everyone in for yet another infodump scene. Good to have the government’s backing, I suppose. Meteora makes another probably telling comment about how humanity will solve this problem in the end, not the fictional characters. Oh, and we meet a boy-pilot, an impetuous kid named Kanoya, who acts up but is forgiven because that’s the way he was written, to the author’s regret.
Uchouten Kazoku2 5 has assembled plenty of story bits as it moves along, tossing them into a bag, and now they can create an episode just by pulling one or two out, hanging them on an event, and putting them back in again. Last week the event was a shogi tournament, this week the bonfire festival, and we remember what happened last time … But first the show has to get cheerfully strange by having Gyokuran sucked into that hole on the shogi board, followed by Yasoburo and Yaichiro, whereupon we discover the whereabouts of fathers shogi shack … I’m sure there’s some meaning to it all, but I just giggled. The whole Yaichiro/Gyoburan romance gets officially started in a sweet scene on board the flying tram Yajiro, and while I smiled at it, I knew the serenity wouldn’t last since it was only halfway through, and it was, remember, the bonfire festival episode. The last bit pulled from the bag was the Benten/Nidaime business. As usual, plenty of events, and they still have plenty of things in the bag.